School-based extracurricular venture in the form of enrichment classes for youth.
Gaming, education and technology for curious, cooperative, independent and critical people.
Coping with social and personal problems in conflict situations, realize new answers.
Neuro-architecture of the eitan learning center environment is corresponding with the socio-cognitive architectural philosophy of Classpace RIDDLE technology, supporting Start.k12 pedagogical model for optimal flow of creativity, productivity and knowledge.
Sence of belonging
sense of autonomy
Sence of exploring
Sence of responsibility
Sence of contributing
Sence of efficacy
We are not only challenging how school is designed or taught, but we challenge how we understand what technology in education is. Only so will we cause students to be critical and creative.
We belive that grassroots constructivism is a key for grassroots innovation. Whether its science, art or technology, a child is not a scarecrow
Talmudic pedagogy will be at the heart of the concept that combines training lessons with those in which the students are the instructors, in an Agile gaming approach of theater playing roles.
How to enjoy learning, work and pleasure from the social circle of entrepreneurial people.
Independent thinking, creativity, strengthening self-confidence and acceptance of the other.
Technologies, sciences, and thinking that lead to breakthroughs (on borders and art as a dialogue).
What is a start-up, basic electronics, 3D design and visual communication, popular science, I have an idea!
The acquisition of values of speech culture and cooperation in the group while sharpening the skills of interpersonal communication (constructive criticism versus competition and emotional criticism).
Imparting basic stage skills and developing a sense of responsibility. The actor as a storyteller while using StoryUI for modeling.